X3 terran conflict xtended 1.2 vs 2.012/9/2023 the ships all just idle around the sector, it's only if by chance a turret on "attack enemies" gets in range that a fight breaks out. However, often I just see HUGE fleets ignoring each other. Being neutral (just) to the pirates I often head to the sector in question at the given time (Xenon raids never give a time?) to see what I can find. I have been informed of Race raids on certain pirate owned sectors though. I've seen several Galactic News articles about an attack on the Xenon Sector but, as yet, no allies have ever shown up! I've seen a couple of Xenon now, indeed one Xenon sector got "discovered" recently in my game. The universe hasn't been too dangerous for me yet, just the odd Kha'ak spawn, though they are scary individually. In three game days I've had ONE M7 bail - right near the start of my game actually, maybe it was just a freebie? Four Race M6's have bailed plus 3 "M6" Kha'ak Vanguards, but they're just M3's really due to their low shielding. Regarding NPC bailing, I get the odd ship, usually a TS/M5/M4 with the odd larger ship. It's the same with the races I'm at -3 with, though races at this level don't allow docking, whereas the pirates do. I've been at -3 with the pirates since the game start, most pirates a blue but I see the odd rare red one. Yes, sometimes when you're an enemy of a race (-2/-3) but they are still generally BLUE to you, ships can spawn red sometimes. However, after several hours of gameplay I notice that XTC adds some form of freight beamer too, though I don't know how to use it. I applied the "Loot Transporter" script which allow ships to beam cargo aboard when they get close. player would turn at 10rpm, AI in the same manaeuver would do 5rpm) this simply doesn't work with slow turning ships in sector. Add to that the fact that ships under AI control will only ever actually turn at HALF the rating for the ship (i.e. As ships have a degree of fake inertia applied, they tend to miss quite often because the AI doesn't adjust accordingly - well, not properly at least. The collecting bug has been there since TC was released. Usually really easy to spot due to the traffic. They appear to be places NE, SE, SW or NW in the sector, usually a little way out. In fact, 50% of the time I have a Pirate Base there's a second one in another corner. I do have TWO pirate bases there though, and two in the sector to the north as well. I've played my first two game days in and around New Horizons - it was my home sector so to speak - and I didn't see that with TL's. I just jumped in one of the sectors and here is the sceenshoot. I think frequency of bailing out is way to big. Don't make me wrong, I like free ship like anyone else, but there is some thin line between reward and give-away. I mentioned NPC bailing and some commented that it's ok. I know that seta is my friend but I just don't like to use it. The relative speed of ships and space between stations killing me and I will skip playing this mod for a while. After that squad of "Royal Constabulary Police" spawned hostile to me (or they are outside my scanners) I had one quest in Boron space to kill some pirates. Ships equipped with docking computer doesn't use it ( it would be nice to do it as in xrm) As I saw this in many iterations of this game it would be nice to see this bug solved finally. My TL is spinning around dragonfire missile crate endlessly. The problem of collecting salvage while player is in system is still bugged. 90% of Aldrin "credit" quest is to fly to the Skulls pirate base and transport chips or people. Skulls Pirate Base, New Horizons: NPC TLs (it seems constantly) are trying to dock at it, and been vaporized by surrounding pirate lasertowers. Ok, beside those issues mentioned above, I have noticed more interesting things:
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